/*
 *  Terrain.h
 *  MapEdit
 *
 *  Created by Steven Canfield on 7/5/07.
 *
 */
#import <Cocoa/Cocoa.h>
#ifndef __TERRAIN_H__
#define __TERRAIN_H__

#pragma options align=packed
struct chk_era_t {
	u_int16_t tileset;
	/*
	00 - Badlands
	01 - Space Platform
	02 - Installation
	03 - Ashworld
	04 - Jungle World
	05 - Desert World
	06 - Arctic World
	07 - Twilight World
	*/
};
typedef struct chk_era_t chk_era_t;

void swap_chk_era( chk_era_t * era );

#pragma options align=packed
struct chk_dim_t {
	u_int16_t width; //	 (64, 96, 128, 192, 256)
	u_int16_t height; // (64, 96, 128, 192, 256)
};
typedef struct chk_dim_t chk_dim_t;

void swap_chk_dim( chk_dim_t * dim );

#endif